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orting (8-8-4) a 2-1 lead in the 16th minute.Benny
in Introduce Yourself As A Pony! Mon Jun 10, 2019 2:42 pmby dasg234 • 815 Posts
And finally, we reach the end of our review of cards from Hearthstones Mean Streets of Gadgetzan. That doesnt mean that these are the dregs of the set, there are a few cards here already seeing play in the very early MSG metagame. So, lets get this one last party started.For the big demon legendary this set, we get Krul the Unshackleda which drops all your Demons onto the board. The biggest problem with this card is that it requires the Reno condition of having no duplicates in your deck. That doesnt sound bad at first, but to have enough Demons to make this hit often enough, youll have to be removing cards from Renolock and replace them with Demons that werent making the cut anyway. There just arent enough high-impact demons and playing Krul on turn 9 just drops a lot of bodies on the board. As weve saw from Deathwing, Dragonlord in Whispers of the Old Gods, that effect sounds better than it is. This will be a good card, long-term, in Wild format, simply because every time a good Demon is printed, this card becomes a little closer to being good. Not sure it will happen before this card rotates out.Our last legendary, Mayor Noggenfogger is the Crazy Things Happen card of this set, similar to Yogg-Saron in WotG. Problem is, while Yogg could give you a lot of situations in which you suddenly have a strong board, Noggenfogger cant really do that. Enemy minions wont attack each other, like they may with Misdirection, so in practice Noggenfogger will be removed from the board long before anything really effective happens. I suspect Mayor Noggenfogger exists solely for the one or two times in a tournament someone will end up with him after some kind of Discover or random effect and win a huge game (or lose a won game).Kabal Trafficker is a reasonably price minion with a 6/6 stat line, so itll rarely be a truly awful card. The issue for the card right now is that the Krul deck that would explore this card the most will already necessarily be holding lots of Demons and random Demons arent that great. If a slower Zoolock, like we saw in the days when Dr. Boom reigned, comes back, I wouldnt be surprised to see this card make the cut. Sweet card in Arena.Small-Time Buccaneer is already featuring in practically every quickly assembled Pirate deck and its a good bet to continue, filling the same role as Cogmaster in the old, occasionally lamented Mech decks that got destroyed by Standard format. Cogmaster got +2 attack when there was a Mech on board, the Buccaneer has that condition when you have a weapon. And if youre playing an aggro Pirate deck, you probably have a weapon. A one-mana 1/2 that will frequently be a one-mana 3/2 is usually a good card. This is no exception.The pirate card that isnt good, however, is the Luckydo Buccaneer, mainly because theres simply no real home for this card. Pirate decks are geared towards being on the aggressive side and by the time you can play a six-mana card, youve probably already won or lost so getting a 9/9 is a who cares? type of effect. Luckydo would need some sort of midrange Pirate deck to see play but the tools likely dont exist. And if you really want a 9/9, by this point of the game, the opponent having 15 or less health is more achievable than having a three-attack weapon, so you might as well be playing Drakonid Crusher instead of this. And the Crusher is at least a 6/6 without the buff rather than a 5/5.Its hard to see a good home right now for Sleep with the Fishes, despite the sweet Luca Brasi reference. A Warrior can pair it with Whirlwind to make a three-mana Flamestrike that only works on minions, but two-card combos need to be a little more flexible than that and Flamestrikes benefit is that it doesnt kill your board, too. Warrior has better catchup mechanisms that dont require an additional hoop.Blizzard continues the meme of including a terrible Rager card in every large-scale set with Shadow Rager. This might actually be more playable than the other Rager cards, but thats damning with faint praise. The Stealth is important for a one-health minion, but there are too many random or area-of-effect ways to kill off a one-health minion. If it were fairly easy to do, then cards like Patient Assassin, which is essentially an infinite/1 minion on the board, or the 4/1 stealthed Mini-Mage would see play. They dont. Any situation in which you would play this card, youd prefer to play the 4/2 stealthed Jungle Panther.Blastcrystal Potion gives Warlock (and occasionally Priest or Mage when they discover it) one more single-target removal card. In the old days of classic Handlock, two Siphon Souls were frequently on the card lists and with Reno only allowing you to include one of those, there is room for another instant target removal. Destroying one of your mana crystals is a very bad side effect, which is why Felguard never saw any kind of serious play. But the benefit of this card is that its actually a card you want to play late-game when the mana crystal loss is meaningless, something you cant say about Felguard. In control-heavy metas, this will be a decent include in Renolocks, though a weak card very early.Greater Healing Potion gives Priest a large Forbidden Healing/Healing Wave type heal, something that was missing. Because of Auchenai Soulpriest, this card would have been broken without the text to a friendly character at the end due to the burst damage potential. While this would be an interesting include in a Reno Priest deck, it may actually be more interesting in a standard Control deck that needs to survive until the Priest can stabilize. Paladins happily pay six mana for this effect in mana games, so a Priest, that now has better comeback tools than before, will likely to be willing to pay only four mana.Shaman has a lot of annoying spells, but Finders Keepers doesnt strike me as likely to add to that list. Two mana for a Discover without getting a token is expensive (like Jeweled Scarab) and getting to defer part of the mana cost isnt enough to compensate. Aggressive Shaman with burst potential already have a lot of choices, the chances of getting a third Lava Burst or Lightning Bolt just isnt going to be, in most cases, worth removing another card from the deck to play this.The Red Mana Wyrm needs a deck with a lot of cheap spells, so a Rogue deck looks like the most useful home for this, especially since Conceal is already played in Miracle decks. The six-health is a big deal in that the card has a chance to survive for a turn, so I think this might see play in exactly the right deck. It just might be slightly too slow, however, but its good enough that someone will experiment with it extensively.In Gadgetzan Socialite we have one of those cards that clearly appears to have Arena in mind. In tournament play, this card doesnt fill enough of a niche; while its proportionally similar to the three-mana 3/3 with three heal Earthen Ring Farseer, the decks that play the Farseer are more interested in the extra point of healing rather than saving the point of mana. With so many two mana 3/2 cards that have synergy with deck archetypes, a 2/2 has to fill a really significant role to see play. This one doesnt.Stealth is a dangerous mechanic, so Blizzard has been very careful about not introducing too many good Stealth cards. And to play the 4/6, five-mana Streetwise Investigator that removes Stealth rather than a 5/6, there has to be an expectation youll play against a lot of Stealth cards. Youre not really, however, and a card with a niche play like un-stealthing a Gadgetzan Auctioneer cant really be run in a game without a sideboard. He cant be a very good investigator, else he would know all these things.Thanks to the existence of Spirit Claws, Shaman has made use of some otherwise lousy Spell Damage cards in recent months, such as Kobold Geomancer and Frigid Snobold. Street Trickster fits in the middle, a hard card to destroy, but without any attack, no ability to influence the board directly I think this would see some play in Constructed as a 1/6, but a 0/7 is just too passive a spell-damage enhancer.Blubber Baron has a high upside, but its slow to take advantage of. You want to be playing cards after all and having a card like this that is both a dead draw and a bad card to have in your opening is too hard to play. Sure, itll be a three-mana 9/9 once in a while at the end of the game, but having this card ironically makes it harder for you to survive to achieve the dream. Just starting it at 2/2 instead of 1/1, giving you a good chance to be able to play this for tempo on turns 3 or 4 would likely have made this a far more interesting cards.Celestial Dreamer is good value in a Jade Druid deck, especially one in which someone chooses to play a 5/10 Ancient of War or two. Its also seen some early play in Ramp Druid decks from players like Kolento. But while its a good value card, the synergy it has is just a bundle of stats and those cards tend to be the ones that get cut quickly. Decent card in a late-game oriented Arena deck and probably a card that youll occasionally see on the edge of the meta, but not a game-changer.Unlicensed Apothecary is one of my favorite types of cards, a very powerful card with a huge drawback. Those are the types of cards you look to exploit, to maximize the power you get and minimize that cost. The best analogy I can think of is Deathlord from Curse of Naxxramas. The primary issue is that its hard to minimize playing minions in most decks, the condition you need to make this card a good addition. Too many cards in Zoolock summon cards, so cards like Possessed Villager and Imp Gang Boss will end up killing you much faster than you do your opponent. 5/5 on turn three is good for fighting against Aggro as Renolock, but youll have a hard time playing reinforcements without killing yourself - an Aggro Pirate or Shaman is just going to ignore it and dare you to kill your own card fast enough. Id like to say this card dies off after the initial experimentation were seeing, but Deathlord eventually find a good role and this card may as well.Lotus Illusionist has a cool effect, transforming itself for free into a random six-cost minion. Only problem is, given that card text, this essentially becomes a Senjin Shieldmasta. Your opponent will treat this card as if it has Taunt (unless theyre about to win) and since youre going to want to attack the enemy hero to trigger the card, its not really better for board control than the Senjin.We finish with Kabal Songstealer, one of my favorite Priest cards of the set. This one is just a nice fit into most builds, with the best statline of any silencing minion in the game. Two-mana 2/1 (Ironbeak Owl) and four-mana 4/3 (Spellbreaker) cards like this got played, so certainly would a five-mana 5/5, which is borderline playable on its own. Its a good thing that this card is a Priest one because this would be played in as many decks as its cousin Loatheb as a neutral card.This article is part of a series analyzing the cards in the Mean Streets of Gadgetzan Hearthstone expansion. 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Barcelona says that its team doctors will "co-ordinate" with Evertons medical staff as Deulofeu recovers.KANSAS CITY, Kan. -- Jimmy Medranda scored his first-career MLS goal and Sporting Kansas City extended its unbeaten streak to five games with a 3-1 win over New York City FC on Sunday night.Medranda blasted a left-footer, from well outside the box, past Josh Saunders into the back of the net to give Sporting (8-8-4) a 2-1 lead in the 16th minute.Benny Feilhabers tap-in goal, off the back of Saunders, opened the scoring in the eighth.Frank Lampard tied it in the 14th minute, rolling a right-footer -- off the feed froom Ronald Matarrita -- just inside the near post.ddddddddddddeilhaber flicked the ball into the area and Ike Opara outdueled defender Frederic Brillant at the top of the 6-yard box to slip the ball into the net in the 51st.Feilhaber has three goals and two assists in the last four matches.NYCFC (8-6-6), the points leader in the Eastern Conference, had its four-game winning streak snapped. 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